
Go to "File/Save" and choose the 'YandereSimulator_Data' folder. Once you're done editing it, go back to UABE and make sure your texture is still selected.
Check the type and make sure it's 'Texture2D'. (If you used Unity Studio, open the one from step 6!) asset file from 'YandereSimulator_Data' folder. (If you're using both, skip steps 6 and 7.) Go to that folder and to it's generated subfolder (It will be called Texture2D). It will open File Explorer and automatically select the file where that texture is located. Right click and hit "Show original file". Load your "YandereSimulator_Data" folder and wait for it to index. UNITY ENGINE (Mesh modding only, personal works fine) etc !ġ) WHAT YOU NEED ? Unity Asset Bundle Extractor Is a type of modding where you replace certain stuff in the game. A Blender render of the Kingfisher using extracted files. png!įigure 4.” Kingfisher_ModelUnpacked” opened in UABE, seen through the info window.įigure 5. Select “T_OS2U_Kingfisher_D” and click on Plugins>Export to. Open the file “Kingfisher_TextureUnpacked.unit圓D” and repeat.
Repeat until you have all the mesh files you need. Select the mesh you want to export and click on Plugins>Export to. A new window will show you the files within the bundle. With the file “Kingfisher_ModelUnpacked.unit圓D” opened, click on “info”. “Kingfisher” in Asset Studio with the Kingfisher Airframe mesh selected. Go to Export>Selected Assets and save it. Since we only want to extract the texture, we will select “T_OS2U_Kingfisher_D”. At first, it will appear that there is nothing in the hierarchy but click on the Asset List tab and there should be 4 files previewed. Select “Graphic” and Model>Export Selected Objects (split). You should see a file in the hierarchy with a nonsensical name.
Select the Asset List tab and select any asset for a preview. png’s.Ĭlick File>Load File and open “kingfisher”. Asset Studio is much easier to use and will export files as.
UABE is more direct and will export files as. Step 5: Exporting assetsThis is where we can either use UABE or Asset Studio.